South of Midnight - early research

High poly, low poly, haircards, textures by me. I made these images during my time on the project and what you see here is 100% my work.
early style researches and proxy meshes made to tests characters early on in game.
During my time as a lead character artist I helped establish the style of the characters alongside the art director.
Art direction by Whitney Clayton

I did this work during my time at the beginning of the project and the final changes and polish was done by the Compulsion team.